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The Resistance in all of its interations is usually a solid pick.
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I count my diamonds up after every game before I pack it away. No board is a bonus, but make sure everyone's thorough about emptying their pockets of the stuff they took. The pieces are really nice, and you can easily pass that box around a ring of chairs/couches. Usually limited to a hand of cards someone can hold on a lap and/or minimal pieces that can be held/put in a pocket. You're basically looking for anything that:ĭoesn't have a "board" (or has something small that one person can move tokens around on as needed) if the whole goal was to flick the other player's King off of the mat, silly fun. PitchCar - flick your car around a racetrack you all build, really satisfying piecesĬube Quest - like Chess. 'nuff saidīling Bling Gemstone/Click Clack Lumberjack/Tok Tok Woodman - Korean Jenga Meeple Circus - stack meeples for points. When I Dream - 1 dreamer (eyes shut) + a group of people trying to get them to in/correctly guess words by giving 1-word clues, actually a blastĭoesn't meet the couch requirement, but if you're playing with non-gamer family then I've also found dexterity games to be a huge hit: If they can see across the table and one person can manage things:Ĭodenames - word connection game played in teams, best with copious heckling Hive Mind - same as Scattegories but score when you do have the same answerīalderdash - make up definitions for weird words then convince your friends your made-up definition is the real definitionĭuplik - drawing game where you score for speed and accuracy not skill Scattegories - have several categories and 1 letter, try to name things within the categories that start with that letter, get points when you don't have the same answer as anyone else Werewolf/Mafia - classic social deduction that most are familiar with, con: player elimination, limited information The Resistance/Avalon - updated social deduction w/o player elimination, played in teams Spyfall - spy wants to know where you are, you want to know who the spy is free-form game of questions on a time limit Snake Oil - they get a role (eg cheerleader) you combine two cards in your hand (eg catapult, parachute) and sell them on why they need to buy your product Monikers/Title Recall - like Charades but with words I think you'll find that you're primarily looking for party/social deduction games.